I Scry | 2017 Game Project (Unreal)
In this asymmetrical co-operative game, you and a friend and transformed in a powerful duo and play as either the sorcerous Wizard or the powerful Familiar.
Enter a battle of elemental rage, sorcery-fueled projectiles and devious spellcasting to defeat any that dare oppose you.
On this team I was a solo artist. All of the art was done by me from the modelling to the apex cloth simulation.
Download it at: https://sevenish.itch.io/i-scry
See some of our development process at: https://www.facebook.com/pg/IScryGame
Rite of Steel Game | 2016 Game Project (Unreal)
You play as an alien in an arena fighting off robots, with no weapons, only an ability to push and pull objects around. As a reward for successful kills you gain points which allow you to place various traps around the arena, which you can then force the robots to interact with. Resulting in death or other outcomes.
I was on this team as an Artist/Designer. My focus art wise was on the technical art creating the various materials and particle systems for the project. My focus design wise was balancing the trap system and the enemy spawn rates/types.
Download it at:
Cat Cafe 5000 | 2017 NSI Game Jam (Unreal)
Fight each other while staying in within your colour, however being hit will change your colour forcing you to move.
Made in 48 hours in a team of 3. In this team I worked as an artist/designer and created all the 3D models which were later textured by the other artist. I also worked on balancing the mechanics and coming up with ways to keep the player moving.
Check it out at:
Operator | 2018 Global Game Jam (Unreal)
As a switchboard operator you have the important role of connecting phone calls, be it to either military or political powers. Be mindful however, the lines are extremely busy during this time and not all calls are important or helpful. Calls have consequences, not only in war, but on the home front as well.
Made in 48 hours in a team of 2. I designed this game from the ground up, and created all the art assets within 48 Hours.
Check it out at:
Hidden Worlds | Interactive Environment (Unity)
Welcome! To the house of an tiny anti-social Gnome who’s setup his home in small clearing, using small bits and bobs to create homely items.
This was my first attempt at handpainted textures, made inside Unity 5.6.
Chamber of Secrets | Flythrough Level (Unreal)
One of a group of Artists, my primary role was technical art , along with a few of the models.
Heart Strings Game | 2016 48 hour Game Jam (Unity)
I did all of the art for this game which was completed in 48 hours as part of a game jam done with two other people in the team. I was sole artist with one programmer and one designer.